![]() ![]() Of the tracks, 23 are real, but some have been renamed due to licensing reasons, with the remainder fictional. The game allows players to push each vehicle to their limits at over 30 unique locations with more than 110 variations. Project CARS features 74 drivable cars initially and 125 with the later-added DLC content. In return, they would receive a share of the game profits generated over the initial three-year period, paid quarterly.ĭespite the game receiving mixed feedback initially, with significant bugs such as the ‘spinning out’ issue, where gamers weren’t able to counter-steer adequately to stop the car from spinning, the majority of problems were soon resolved.įrom there, it would go on to sell more than 2 million copies by October 2016. Their unique approach included the opportunity to purchase ‘Tool Packs’, which enabled investors to contribute towards the games’ development and promotion. ![]() The idea became a reality thanks to the $5 million funding raised by the community and the developers without requiring a traditional publisher. The meaning behind the Project ‘CARS’ name is ‘Community Assisted Racing Simulator’. Thanks to the improvements with processing power, a dynamic tire model named “SETA” was introduced, rather than the steady-state model found in previous simulators. ![]() Slightly Mad Studios wanted Project CARS to bring a more ‘hardcore’ and unforgiving simulator approach than the more forgiving sim/arcade hybrid alternatives on the market.Īlthough the game was created using an improved version of the Madness gaming engine, which features in Need for Speed: Shift, the two games are on entirely different ends of the racing spectrum. Project CARS would also feature events spanning multiple days and intense qualifying sessions before the main event, as ever-changing dynamic weather and daylight conditions provided the ultimate challenge to racing enthusiasts. There certainly wasn’t a lack of variety in the game, and it was all matched with stunning graphics and sometimes-blinding sunlight as you attempt to navigate the apex. Not only were all of the cars and tracks unlocked as soon as you began playing Project CARS, but it also featured a far more comprehensive range of motorsport disciplines than its purely track-based rivals. Given that Microsoft owned Forza, Sony-owned Gran Turismo, and Assetto Corsa was yet to hit consoles - this left a gap in the racing sim market.Īs Forza and GT fought to one-up each other’s ideas with each new version, Project CARS instead insisted on taking a unique approach to appeal to the masses. Slightly Mad Studios intentions were to create the ultimate multi-platform driving simulator. Project CARS entered the motorsport racing simulator world in May 2015 on the PC, Sony PlayStation 4, and Microsoft Xbox One platforms.ĭeveloped by Slightly Mad Studios and published by Bandai Namco Entertainment, this brand-new game planned to shake up the competition against the OG rivals such as Microsoft’s Forza Motorsport and Sony’s Gran Turismo.ĭespite initial plans to launch on the PlayStation 3, Xbox 360, Wii U consoles, and Linux, these were later scrapped in favor of the next-gen upgrades. Project CARS Car List (Including DLC Content). ![]() This ultimate car list features the in-game DLC content and also breaks down each car by individual class. We’re featuring all the vehicles for your Project CARS driving pleasure. ![]()
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